Crystal Shader
This is a shader I've worked on for a while.
It's a stylized crystal shader with procedurally-generated imperfections and emission, creating something that is hopefully less generic and more colorful. This can work well with either a PBR or NPR environment. If you use this in a scene with a HDR/HDRI background, you will see something interesting on the crystals. Don't forget, you can also modify the material by changing some settings and adding/removing different nodes.
What are you waiting for? Go ahead and try it out. See if this shader works for you. Don't forget to give feedback/criticisms on this product as I will be updating it in a month or two.
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